as retold by Set
The group started out in a tavern on Tatooine.
We were all enjoying the atmosphere of the tavern and the local fare, but a few of us were starting to get antsy for a bit more. Dylan and I decided to go and chat up the barkeep to rustle up some work while Psycho & Levo 5-12 decided to go shoot some intergalactic billiards.
Dylan and I were able to sweet talk our way into the barkeep’s kind graces and learned that the settlement’s bank was looking for a group for a job. He didn’t have any specifics on the job, but gave us a person to contact at the bank if we were interested. We thought that the bank was an odd place to dole out work to people with our particular sets of skills, but we figured we’d check it out. The worst thing that would happen would be that we decided to walk away from the job. After we thanked the barkeep with financial compensation we turned to head back to the group when we heard a commotion by the billiards table.
We looked up just in time to see Levo 5-12 give a celebratory “WHOOP! – hic”. We asked a patron next to us what had just happened and she said that Levo 5-12 hit a pretty epic double shot in the game and the other player was accusing Levo 5-12 of cheating. We watched a bit of back and forth between Levo 5-12, Psycho and the other player. It appeared as though our colleagues had assured the player that Levo 5-12 was not cheating and had just hit a lucky shot since the game continued on after their conversation ended. This interaction incited many of the tavern’s patrons to stop what they were doing and begin making wagers on the game. Later in the game, his opponent hit a shot almost as amazing as Levo 5-12’s double shot much to the delight of those wagering on the game. The match was fairly close which made for an interesting game. Eventually, Levo 5-12 managed to eek out the win.
Once Levo 5-12 completed his game, Dylan and I returned to our original table to find Rex and Traced having an in depth conversation about the seasonings used in the inn’s stew. Just as I was about to state that I felt that despite the stew’s delicious seasoning it could use more meat, Levo 5-12 and Psycho returned to the table. The whole group congratulated Levo 5-12 on a terrific game. We listened as he recounted the tale to Rex and Traced who seemed to not even have noticed that the event had occurred.
Once Levo 5-12 was done with his captivating tale, Dylan took the opportunity to tell the group what we had learned from the barkeep. As a whole we were tentative, but decided that not too much could go wrong at a bank and decided that we would check out the lead.
On our way, we noticed an information kiosk and Traced mentioned that we should check that out for business opportunities as well. The group agreed that it was worth a look so Traced approached the terminal. Upon logging in, Traced noticed that it would cost us 1 credit (yes…1 credit) to access the terminal. Traced mumbled something about the optional nature of such a request to one as talented as he and decided to use his impressive skills to slice the system. Trace was successful at slicing the system, but he triggered an alarm in the process. Realizing that it did not make sense for the entire group to end up in jail, the group had a quick discussion and decided that Psycho would stay with Traced and everyone else would continue on their way to the bank.
When Psycho and Traced made it to the bank, Psycho explained that they had had a little run in at the terminal. Psycho stated that he kept watch for guards while Traced scoured the terminal for jobs. Traced successfully confirmed the bank job and identified a second job paying 5,000 credits for a hyperdrive motivator as Psycho suggested that they begin their retreat. Unfortunately, they were too slow. The pair had moved into the street and were almost to the alley when the police turned the corner. Psycho and Traced were the only people on the street so the police stopped them assuming that they were to blame for the alarm. Traced tried to explain, but began to put his foot in his mouth so Psycho stepped in and explained to the police that Traced was “special needs” and must have tripped the alarm while doing some research. Having spoken to Traced, the police did not think that Psycho was lying and agreed to let the pair off with a warning if one of them went back to the terminal and paid for the access. Psycho agreed and Traced went back to the terminal to pay the access fee. All the while mumbling that the terminal should be free to the public. The police did not make mention of Traced’s mumblings, but did walk away once they saw that the fee had been paid.
As Psycho was finishing his story, the group noticed an imperial officer emerge from the bank. Everyone knew how rare an imperial officer on Tatooine is and the group had a quick conversation about what this could mean. In the end, the group decided to continue to pursue the lead, but keep on their toes. When the group approached the bank’s entrance they noticed that the doors were locked. Dylan went up to the door and knocked. The doorman who answered the knock explained that the bank had a strict policy and that he would only be allowing two members into the bank no matter the group’s clout or contact. Dylan and I volunteered to go as our group’s representatives and no one objected to the plan. Once we were inside the bank, the doorman locked the entryway and brought us to our contact person’s office. When we met up with the person offering the job, he explained that the bank had given out a loan to a group of never-do-wells in order for them to buy a land speeder and 2 crates of condensers. However, the group had not been making their payments so the bank wanted us to repossess the items for them. We obtained all of the information that we could about the probable whereabouts of the brigands and agreed on a 3,000 credit fee upon successfully completing the job. We verbalized our understanding and took our leave to return to our group and explain the job.
We realized that the brigands’ camp was too far to walk so we decided to go rent a land speeder to help us get to where we needed to go in a realistic amount of time. We followed the directions that we were given and eventually saw the camp in the distance. We decided to stop about 200 meters away from the camp in order to have Levo 5-12 and Dylan do some reconnaissance. When the pair returned, they informed us that there was a large group of about 11 – 15 in the camp. They were able to identify that there were a couple land speeders in the camp as well as myriad boxes and livestock. The group agreed that a frontal assault against a group of that size would be ill advised so we began brainstorming for ways to decrease the number of brigands in the camp. The group settled on having Traced pilot our rented land speeder through the camp in an attempt to get some of the brigands to chase him out of the camp leaving less defenders behind. He would continue his mission for 2 minutes out of camp and then turn around and return to camp. I volunteered to be the gunner for Traced so he would have someone to help fend off his pursuers if they were able to get too close to the land speeder.
Traced and I prepared the speeder for what we assumed was going to be an epic pursuit while the rest of the group got into position. When our preparations were complete we sped through the camp whooping and calling the brigands all sorts of colorful names. We were successful in gaining their attention causing a group of them to jump onto one of the land speeders and begin pursuit. I called out to the Force to protect my colleagues, as the battle was about to begin. Traced was pushing the speeder for all it was worth yet the brigands were keeping pace and looking as though they were beginning to gain on us. That was when Traced told me to hold on and he began to pull off some legendary maneuvers. He went up a sand dune and managed to bank at our maximum speed, he pulled a loopdeloo around another embankment, and he also pulled off a Tokyo Drift type move to perfection. Each maneuver put us further and further ahead of the brigands. I called up to Traced to ask him to back off just a little bit or I feared that the brigands would abandon their pursuit and return to their camp. Traced begrudgingly acknowledged my point and even let the brigands catch up to us by a tiny bit. After our 2 minutes had elapsed, we headed back to the camp. Much to our delight, our colleagues had handled the remaining brigands during our absence. We quickly formed up in preparation for the return of the brigands who had given Traced and I chase. That battle was swift and decisive! We suffered no loses on our side and had come away with not only the land speeder that we were sent for, but other goods (see “Victory Spoils” below) as well. We loaded up the land speeders and headed back to the settlement’s bank.
On our way back to the settlement, Levo 5-12, Psycho, Dylan, and Rex regaled us with the stories of their battle with the brigands. It was a story filled with close calls and mighty heroics. I’m not too sure how much of Rex’s story was exactly as it transpired, but it was fun to listen to nonetheless! Psycho and I kept hinting to the group that we are very interested in hunting down Krayt Dragons while we are on Tatooine for their coveted Krayt Dragon Pearls. We explained that we both have the desire to craft lightsabers and the Pearls are vital to their construction. The group verbalized their understanding and willingness to help us achieve our goal. We were very excited for our success in battle as well as the extra spoils we were able to commandeer. Traced was talking about how we should check out junkyards on Tatooine to find a hyperdrive motivator. He wasn’t exactly sure how we would collect the fee for the job since the job did not list a point of contact, just an option to “reply” to the ad. Traced convinced us all to help him with this task when he explained that even if we don’t get to cash in on the job we will then be able to have a backup hyperdrive motivator for our ship. It seemed like a very solid argument to us.
Upon arriving back in the settlement, we returned to our ship to unload our victory spoils. Once the land speeders were unloaded, we returned our rented one to the rental place and took the one we were sent to repossess back to the bank. Dylan and I met with the banker and he was happy with the turn around time and success of our group. He quickly paid us our fee and asked us to leave immediately. On our way out, Dylan asked the banker if an imperial officer had been to the bank in the last couple of days. The banker refused to answer us and continued to walk us out of the bank. When we reached the front door, the banker unlocked it and ushered us out into the street thanking us again for our rapid turn around time on the job. We heard him throw the locks closed from the other side of the door as soon as it was shut.
When Dylan and I returned to the group, we were informed that Traced had located two hyperdrive motivators. Unfortunately, they were both broken. Luckily, we have Traced! Traced and Psycho met with the first junk yard dealer who was willing to part with his hyperdrive motivator for 1,000 credits. They decided to check out the other hyperdrive motivator before making their decision. At the second junk yard, they found the hyperdrive motivator in slightly better shape than the first. Psycho had a nice conversation with the junk yard dealer who was willing to trade the broken hyperdrive motivator to us for our disabled land speeder that we acquired during our repo run.
Traced realized after inspecting the newly acquired hyperdrive motivator that he needed a couple new tools to repair it correctly. He sought out and acquired the required tools and set to the repairs. He new exactly what the problem was and not only repaired the issue, but also granted the item “superior” status. Once he successfully completed the repair, Traced replied to the message on the job forum.
The session ended with the group hanging out together and waiting for a response regarding the hyperdrive motivator job.
• 3 Vibro Axe
• Levo 5-12 (Todd)
• Rex (Cooper)
• Set (Sean)
• 3 Blasters
• Psycho (Chris)
• Traced (Mike)
• Ship locker
• 6 Slug Throwers
• Levo 5-12
• Ship locker
• Remaining three sold
• Net 625 credits
• 2 Data Pads
• Dylan (Mark)
• 1 Emergency Med Kit
• 4 Stim Packs
• 3 Psycho
• 2 Crates (Food & Manufactured Goods)
• Placed on ship
• Purposefully not specifically identified
• 2 Crates (Condensers)
• Returned to bank
• 1 Land Speeder (Dent in front)
• Returned to bank
• 1 Disabled Land Speeder
• Traded to junk yard for broken hyperdrive motivator
• 1,000 credits
• 300 given to Psycho for fronting the land speeder rental
• Net 700 credits
• 4 fusion lanterns
• 4 Ship locker
• 3 Gaffey Sticks
• to be sold
• 3,000 imperial credits
• Reward for completing bank repo job
• Traced’s tool kit
• Cost 350 credits
• Parts to repair hyperdrive motivator
• Cost 1,500 credits
• Remaining credits: 2,475
• Dispersed evenly amongst Levo 5-12, Traced, Psycho, Rex, Dylan, and Set
• Yields: 400 credits per marauder with 75 in the group fund
• Awarded experience for session
• 10 for playing in the session
• 10 for completing session
• Net 20 experience per marauder (plus bonus, if applicable)
New rule: No one can win both a Game Play vote & a Role Play vote in a single session
• Chris (GP 5xp)
• Mike (GP 5xp)
• Mark (RP 5xp)
• Sean (RP 5xp)
• Sean (Session write-up 5xp)